Render made using Blender's internal rendering engine, with freestyle stroke rendering and node compositing.
3D render of Curiosity rover
JPL open house
I had the privilege today and yesterday of explaining to a bunch of over-excited kids what we do at JPL with our millions of dollars worth of toys.
Surface reconstruction using Wasserstein metric
2015 summer internship (team Inria TITANE) - Surface reconstruction using Wasserstein distance
I did a two months summer internship in Inria's TITANE team (Sophia-Antipolis, supervised by Pierre Alliez and David Cohen-Steiner) where I researched robust surface reconstruction from point samples using the Wasserstein distance (also known as earth-mover distance) as an error metric.
Exploring Kademlia's DHT
TIPE - Markov chains and queuing theory
2014 school research project (Markov chains and queues)
I made this project with Dimitri and Thomas, as a part of competitive examination for entry in engineering schools in France. It is an algebraic study of the convergence properties of discrete finite-state Markovian queues, with an explicit bound on the convergence speed.